The Xbox Adaptive Controller campaign called “Changing the Game” by Microsoft was a memorable one for me. The campaign was created to raise awareness and be inclusive for the accessibility community. The Xbox Adaptive Controller was created for users with physical disabilities in mind to enable them to play video games easily. Not only did they create the new controller to be accessible, they created a new packaging design that would make unboxing the controller easy. (Goode, 2018) It shows how Microsoft was serious about the issue and tackled it very well.
But why video gaming?
“Their(the accessibility community) primary reason is to have fun and to personally challenge themselves.” (Emerging Technology from the arXiv, 2018) Additionally, disabled gamers say that video games help them manage stress, fight depression and a form of physical therapy that helps with their hands(Emerging Technology from the arXiv, 2018). By having this campaign, it allows the accessibility community to feel empowered and motivated to get into playing video games.
The importance of this campaign is significant, especially for the accessibility community, as they are represented by a huge company like Microsoft. Microsoft, who has a large stake in the video game industry, can lead by example for others to follow. By running this campaign, the video game industry will follow suit to make video gaming more accessible for people with disabilities. The public would have their eyes fixed on the competitors, like Sony and Nintendo for example, to see whether they would do the same.
What I learned from this campaign is that I should not only focus on demographics that are directly affected by a certain issue. Extreme users could have significant impact on the industry and could shift it into a positive direction. For future projects, I would think about how the project I make could benefit, not only the target audiences, but whether it will have a positive impact on those around the target audiences as well.
Reference List:
Articles:
Goode, L 2018, ‘The Xbox Adaptive Controller Gets an Accessible Box Design’, WIRED, 25 July, viewed 6 January 2020,
https://www.wired.com/story/xbox-adaptive-controller-packaging/
Emerging Technology from the arXiv, 2018, ‘The secret world of disabled gamers’, MIT Technology Review, 3 July, viewed 6 January 2020,
https://www.technologyreview.com/s/611375/the-secret-world-of-disabled-gamers/
Video:
Werbewoche 2019, Microsoft – Changing the Game (McCann New York, 2019), YouTube, 21 November, viewed 6 January 2020,
https://www.youtube.com/watch?v=rY67yz9FtHQ




